Project 2 – Outcome and Ambition

Tasks

  • Make and deliver a five minute presentation (Video, Keynote Presentation, Interactive PDF or similar) to evaluate the success of your industry project. Add initial reflections onto the Ideas Wall, to gain peer reflection, and post the final presentation in your blog.
  • Communicate an evaluation of the industry set project outcome and reflect on the project evolution, strategy, innovation, user testing, positioning, final delivery and success at reaching the target audience. Post your final analysis in your blog.
  • Design and deliver the final outcome of your industry set project. Post visual developments on the Ideas Wall, including the final outcome, and use your blog to reflect on detailed development.

Make and deliver a five minute presentation (Video, Keynote Presentation, Interactive PDF or similar) to evaluate the success of your industry project. Add initial reflections onto the Ideas Wall, to gain peer reflection, and post the final presentation in your blog.

Please see this post for my presentation video.

Communicate an evaluation of the industry set project outcome and reflect on the project evolution, strategy, innovation, user testing, positioning, final delivery and success at reaching the target audience. Post your final analysis in your blog.

Ambition

I would love to carry on this project so that I could:

  • Thoroughly embed game principles in the design
  • Work with curators to develop a range of levels for the game
  • Build a machine-learning database that could generate its own levels
  • Test these levels on a wide range of visitors to the Science Museum website and get feedback from possible players
  • Develop the game using Unity to improve the visual look of it.

Personal evaluation

  • This was an incredibly interesting and in-depth project and to start with I was excited about getting into coding an interface, before realising my time would be better spent concentrating on the ‘bigger picture’ concept.
  • I lost time this way by being too concerned by the back-end process and how to demonstrate it rather than the overall final outcome.
  • My first iteration linked objects in the game by using the metadata that already exists in the collection, but this was seen as boring and unengaging compared to what it could be.
  • The feedback that I gained from John Stack of the Science Museum, games developers and an art director was vital in transforming my final outcome.
  • By demonstrating links that would be interesting, the feedback shaped my project and to transform it into a game that people of all ages and backgrounds could interact with.
  • My final outcome wandered from my original positioning statement in that it isn’t focussed on being used by intergenerational groups, however the audience has broadened to players of all ages.
  • Other concepts I presented did match my positioning statement in this regard more, however initial feedback led me to the concept I did.

Design and deliver the final outcome of your industry set project. Post visual developments on the Ideas Wall, including the final outcome, and use your blog to reflect on detailed development.

Final outcome

Connections

As I got feedback from John Stack and others that linking metadata was not interesting, I decided to borrow a connecting link from James Burke’s Connections TV show in the 90’s to provide an interesting narrative:

6degrees_dev2.jpg

6degrees_dev36degrees_dev46degrees_dev5

Multi-choice

There’s also the option to select a multi-choice answer to make the links, in an easier version of the levels based on the description so that the players have to engage:

6degrees_dev66degrees_dev76degrees_dev8

Scoring

Correctly linking objects will allow users to score points too:

6degrees_dev12

Takeaway

When the player exits the game, they will have several things to take away with them. One, their score based on the connections of how they performed in the games and how well they navigated around the collections:

6degrees_dev9

Two, a visualisation of the paths they have taken through the collection on each journey so that they can see the objects in perspective and see how far they can go. If the user has had multiple sessions, they can see all their journeys on the map.

scans1-2

Three, a piece of artwork generated from the objects the user has seen in this session viewed in a number of ways, shared on social media:

scans1-1

6degrees_dev106degrees_dev9

 

Ideas Wall

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